Undergraduate Degree Show 2015

Helios

Real Time Path Tracer by Toby Gilbert and Declan Russell. Physically based rendering often suffers from the repercussions of heavy rendering times and shaders that are sometimes hard to define. Artists often seek fast look development tools which can produce results comparable to production renderers. Our tool aims to satisfy this need by utilising the GPU as well as introducing an up and coming standard for defining physically based materials know as Open Shading Language.