Undergraduate Degree Show 2015


This project, by Dan Chalk, was focused on developing a Mental Ray software shader and a comprehensive set of custom tools. The C++ shader featured the ability to blend between a self-developed cartoon style and a more realistic style using an implementation of Greg Turk’s Reaction Diffusion.
During my last few years studying at Bournemouth University, I have been focusing my efforts towards the more technical aspects of CG and developing my skillset as a character technical artist.