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HERSTORY Lightening Talks: SIGGRAPH and NCSA

“A very necessary book that all daughters should read.”
— Shannon Jackson, Associate Vice Chancellor for the Arts and Design,
University of California, Berkeley

Please enjoy Herstory Lightening Talk presentations at SIGGRAPH '19 Los Angeles and excerpts from NCSA's HERSTORY Symposium for 'New Media Futures: The Rise of Women in the Digital Arts' published by University of Illinois Press: herstory-artn.com/herstory

HERSTORY Video Gallery: vimeopro.com/user76480611/herstory-and-new-media-futures

HERSTORY : Brenda Laurel

Herstory Symposium @ NCSA:
avl.ncsa.illinois.edu/events/herstory-digital-innovations-symposium

Herstory: New Media Futures
herstory-artn.com/herstory-i

Brenda Laurel has worked in interactive media since 1976 as a designer, researcher, writer and teacher. She worked in the computer game industry from Atari to Activision. She also worked in research labs at Atari, Interval Research, and Sun Labs where she was a Distinguished Engineer. She co-founded Telepresence Research, a VR research and production company, in 1989.

Based on her research in gender and technology at Interval Research (1992-1996), she co-founded Purple Moon in 1996 to create interactive media for girls. She designed and chaired the Graduate Media Design Program at Art Center College of Design in Pasadena (2001-2006) and the Graduate Design Program at California College of the Arts (2006-2012). Most recently she served as an adjunct professor in Computational Media and research associate in the Digital Arts and New Media programs at U. C. Santa Cruz. As founder of Neogaian Interactive, her current work focuses on design research to help design and game companies that promote inclusivity and social justice in their work. In 2015 she received the Trailblazer Award from Indiecade for her distinguished accomplishment over a career of game creation. In 2018, she was honored by the Virtual World Society with the Nextant Prize. She also serves on the Board of Directors of IxDA Global and the Virtual World Society.

Her books include The Art of Human-Computer Interface Design (1990), Utopian Entrepreneur (2001), Design Research: Methods and Perspectives (2004), and Computers as Theatre, Second Edition (2014). She earned her BA (1972) from DePauw University and her MFA (1975) and PhD in Drama Theory and Criticism (1986) from the Ohio State University. Among her favorite activities are snorkeling, underwater photography, abalone diving, and trekking in open country. She is a featured contributor in New Media Futures: The Rise of Women in the Digital Arts (2018) published by the University of Illinois Press.

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