Houdini Tutorial - Dealing With Concave Objects (for bullet)
edit: there's a slight error in the video where I use the primitive sop, it needs to be assembled before the primitive and later unpacked again, and then the acopy. I have updated it in the hip file
edit2: Apparently there is now a 'Convex Decomposition' node that does the same as described here but in a single blackboxed asset. But guess it's still useful knowledge to have :)
Haven't uploaded any tutorials in a long time, but thought this might make for a interesting short tutorial. I'm talking abouthow to deal with doing collisions on concave geometry inside houdini.