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Houdini Tutorial - Dealing With Concave Objects (for bullet)

edit: there's a slight error in the video where I use the primitive sop, it needs to be assembled before the primitive and later unpacked again, and then the acopy. I have updated it in the hip file

edit2: Apparently there is now a 'Convex Decomposition' node that does the same as described here but in a single blackboxed asset. But guess it's still useful knowledge to have :)

Haven't uploaded any tutorials in a long time, but thought this might make for a interesting short tutorial. I'm talking abouthow to deal with doing collisions on concave geometry inside houdini.

HIPLC file:
patreon.com/timvanhelsdingen
gum.co/SBdaE

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