KISS2015 -- Cybernetic Traces: Video Games as Dynamic Musical Scores: Paul Turowski
This presentation examines various aspects of the use of video games as a model for reactive musical scores. First, I contextualize such a practice by presenting relevant precedents, concepts, and terminology. I then focus on the development process and discuss motivations, methods, and various technical considerations—including the utilization of Kyma for real-time sound generation. Finally, I discuss the performance process and beyond, including possibilities and plans for future development.