Katabasis, by William Christian, fits within the tradition of short-duration indie games like The Chinese Room’s Dear Esther, Jesse Barksdale’s The Static Speaks My Name or Kitty Horrorshow’s ANATOMY. Developed in Unreal Engine 4 with a reductionist design philosophy, it can be played through in half an hour. During this time, the player is presented with questions such as: What happened to my father? Who is Wildcard? Why is the government stealing people’s souls? Why does that man in my computer keep shouting at me?