Undergraduate Degree Show 2016

Spelunk

A cave exploration game by Tom Rule, with an early-90s-inspired visual style and original soundtrack. Procedural generation of the environment ensures a new experience every time the game is played. My aim was to create a game that's simple but interesting, and I believe I achieved that. This project also helped me explore and develop my abilities as a games programmer, even venturing into experimental parts of Unreal Engine.