break; is an allegorical and reflexive first person video-game that invites the player to reflect on escapism by offering a fragmented view of broken systems and abuse. In break; the player looks through the eyes of a boy who chooses to disconnect and to live in an isolated reality of his own making.
In this proof of concept, players begin in Jessie's bedroom, which presents a familiar window into his reality. Events unfold, causing the player to escape, and they dive into the surreal world of Jessie’s imagination. This world is influenced heavily by his obsession with videogames, virtual reality, and immersion in solitary digital culture.
Group members: George Hulm and Robert Poncelet