Weapon Effects Creation Pipeline Using Houdini and Unreal Engine
Weapon effects are an important element in any game that uses weapons. Creating these effects has both an artistic and technical element to them. To create the desired effect, technical difficulties can hinder the artist to create to their full potential. In our paper we propose a pipeline to create sword effects using Houdiniís capabilities and integrating them into Unreal Engine 4. We will make use of the new ìGame Development Toolset in Houdini to create and export the assets, using the Houdini Engine Plugin to import them in UE4. Furthermore,we will use the shader and particle system in Unreal Engine 4 to create and attach the effects to pre-existing animations. Created by MsC student Sarah Shahzad. Visit nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc18/index.html for more information.