Art directing procedural vegetation in Houdini with a
space colonisation algorithm
A project by MSc Student Marta Feriani
Vegetation modelling plays a key role in shots composition. Achieving a believable and
nature-like result can be a tedious and time-consuming task for artists. To overcome
this issue the project presents a Houdini tool for trees modelling. Through specifying
different parameters’ values the tool generates a variety of tree shapes. Tree structures
are achieved using the space colonisation algorithm by Runions et al (2007).