Masters Degree Show 2016

Masters Degree (Post Graduate) Show 2016 by NCCA Bournemouth National Center of Computer Animation

Fluid Simulation using Smoothed Particle Hydrodynamics

A project by Msc Student Tonya Strantzi.
For this project, a fluid simulation was created using the Smoothed Particle Hydrodynamics (SPH) approximations. SPH is a widely used method of simulating fluids in computer graphics. The simulation was created in C++, using Qt Creator, and the resulting particle positions were then imported to Houdini, where a fluid shader was added in order to render out a fluid simulation scene.