3DS Max rigging Toolkit MA3D 2013-2014
3DS MAX Rigging Toolkit by Jack Bowyer - In this project, Jack has created a versatile character rigging tool for 3D Studio Max. The tool can be used to create bespoke character rigs in a fraction of the amount of time which would usually be required. The tool can be configured in many ways- create complex rigs packed full of features or simple streamlined rigs optimised for viewport speed. Additional functions also allow the tool to be used as a character prototyping system for use in 3D animatics.