Janie Clayton-Hasz - GPU Programming with GPUImage and Metal
The single biggest announcement from the WWDC 2014 keynote (for approximately five minutes) was the announcement of Metal, Apple’s new framework to replace the aging dinosaur OpenGL ES. Game and graphics programmers hailed this as a game changing moment that would revolutionize graphics programming as we know it.
Does it really?
This talk will explore how revolutionary Metal actually is. I will compare one of the most optimized frameworks for OpenGL ES on iOS, GPUImage, with a similar project in Metal. I will also be giving a gentle introduction to GPU programming while showing exactly what Metal gives you and what it doesn’t.