Jonathan Blocksom - SceneKit, Metal, and OpenGL
iOS is a 3D powerhouse with three great SDKs for 3D graphics: the high level SceneKit, low level Metal, and cross-platform OpenGL. How do each of these SDKs differ and what should you choose for your app? This session will give an introduction to each SDK, talk about their pros and cons, and show how a basic 3D app looks in each one. This intermediate level session assumes knowledge of basic iOS programming but no prior 3D work, and a desire to see code and cool demos!